“Since our initial launch, players have been requesting more competitive and cooperative content that brings guilds together,” said Rob Overmeyer, executive producer. “Strongholds is the beginning of Cryptic’s plans to give Neverwinter guilds just that. The expansion is massive, including our largest in-game map ever, and is built with future updates in mind. The release of Neverwinter: Strongholds will reshape both how guilds and competitive multiplayer operate.”
“Building an outpost in the wilderness after clearing out a nest of owlbears is something straight out of my old home campaign,” said Nathan Stewart, Brand Director of D&D at Wizards of the Coast. “Strongholds is adding another great experience for Neverwinter players and I’m excited to see what our fans do with it, especially as guilds prepare for the Underdark later this year.”
Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will build defenses, both in and around their strongholds. Using structures like archer towers to fend off attackers, and siege structures to increase their ability to wage war, players will have a variety of tools to use against enemy guilds. Once the keep has been secured, guilds will work to solidify their foothold along the ranges of the Sword Coast.
Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city in the Forgotten Realms and battling its many enemies. Neverwinter is currently available on PC and digitally for Xbox One, available free-to-play with Gold* from the Xbox Games Store.
*On Xbox, Xbox Live Gold membership (sold separately) required.
For more information about Neverwinter, and to play now for free, visit http://www.arcgames.com/en/games/neverwinter